Part of an elaborate attempt to "save" myself from writing HTML by having my academic webpage automatically harvest news and posts from... ...oh, who am I kidding.
Monday, January 4, 2010
really cool time-lapse video
http://www.youtube.com/watch?v=iTfx9n2ImMc
Timelapse video of construction of a high-voltage tower in Southern California / Central Valley
Saturday, January 2, 2010
I think I should probably learn this...
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html
WebGL. Apparently it integrates with the "canvas" element. I wonder if IE will properly support it.
I wonder if it matters anymore at this point whether IE supports it ;)
Seems to me, though, that the bulk of the applications I use either run or can run over the web, that its easier to get someone else to run your web app than your "compiled for XXX platform" app, and that Javascript/HTML/CSS is almost entirely unsuited for the type of applications I'd want to write. So, on that side, its probably about time for something like this.
On the other hand, I seem to recall VRML having Javascript support way back in the day, and am somewhat inclined to describe "manipulating scenegraphs with a functional language" as a more advanced form of programming than "mimicking C-style OpenGL calls in the same functional language" It is not as if one could easily implement an efficient scenegraph on top of a JavaScript OpenGL API. On the other hand, this sort of thing *might* be the appropriate way to "incorporate 3d style effects into a 2d Javascript UI"...
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